![resident evil 3.5 finished resident evil 3.5 finished](https://i.ytimg.com/vi/EwiJlcUrFvo/maxresdefault.jpg)
#Resident evil 3.5 finished series
Oddly, for a series known for its puzzles, it's the one area where the quality is consistently… low. I know someone else that took a more direct story route and completed it in six. It's worth noting that it isn't the longest game however you play - even scouring for secrets, collectibles and completing just about everything on the map, my save only clocked in at 13 hours. The pacing does feel inconsistent though - depending on how much you explore between sections, key beats can feel weirdly short, or artificially extended. The constant shifting of styles and ideas, while inconsistent, works well, and creates constant excitement about what's coming, even if it doesn't always hit the high notes reached elsewhere. Almost everything I could mention that isn't Vampire Mommy or a werewolf will be a surprise I don't want to ruin. That said I'm going to have to try to explain as much as I can without spoiling anything, because Capcom has impressively managed to keep about 90% of the game secret and only shown off the first maybe three or four hours.
#Resident evil 3.5 finished movie
The change between the first and second halves feels like a gradual drift from the sinister tone of the last game, to Revelations' louder, fun action movie vibe.
![resident evil 3.5 finished resident evil 3.5 finished](https://cdn.mos.cms.futurecdn.net/638315a64e8e7efc3eb1ae97db8db036-1200-80.jpg)
Early rumors suggested this started life as Resident Evil Revelations 3, before being reworked and upgraded to a Resident Evil 7 sequel, and having finished it I can believe that. But it does feel like a mishmash of directions. Characters are entertaining, there are some lovely 'holy shit what?' twists and turns, while exploring and unlocking the titular village is satisfying. To be clear, I enjoyed Resident Evil Village, as when it's great it's on fire. They can try to do it as a reimagining, but if they go that route they have a much harder uphill battle to win there for certain as one of RE4's biggest strengths is it's such a varied and well designed and paced game that's perfectly built around its mechanics.Platform(s): PS5, PC, PS4, Xbox Series X, Xbox One Remaking it isn't off the table as an eventuality for them, so I am curious how they may tackle it and I'm sure there will be huge internal debates about direction with it. I do think RE4's Village setting and Castle in particular and some of the monsters have serious survival-horror potential if tuned and reimagined correctly. I do think an RE4 that tried to reimagine the whole experience as more of a horror game ala' REmake 2, not entirely removing the action but really amplifying the horror aspect, could introduce a very different but possibly very good take on an alternate RE4. Way 2: Instead of trying to face RE4 in it's own turf, try a very different version of RE4. My preferred way is in-line with this topic: The one area I think they could get away with is changing the Island up more, keeping the best moments but being more open to redesigning aspects of it. The problem here is while I do think a good game can come out of a reimagined RE4, RE4 is such a classic that there's a very real possibility if they change it too much they could make it worse. Maybe they can add a few things, but try to retain it. Way 1: Bluepoint Shadow of the Colossus style remake, where they try to keep the original game intact but with modern graphics, some modern ease of use functions.
![resident evil 3.5 finished resident evil 3.5 finished](https://media.moddb.com/cache/images/mods/1/22/21754/thumb_620x2000/76.jpg)
This is just my opinion, but I feel there's only two ways they should remake Resident Evil 4: If they wanted to connect more to Remake2 (and 3 from what has been leaked/rumored), then this style could potentially be amazing. Nonetheless, "Hookman" has remained in the minds of Resident Evil fans as a "What could have been?", and there's even been a fan project to create a tech demo based on it's concept. The game we got was amazing, but it was a lot less connected to the Resident Evil Series then the original envisioning in my opinion. Resident Evil 4 would abandon alot of this, due to both how the tech at the time would never get close to being able to what they wanted to do, and the fact the horror formula was considered to be "growing stale" by Capcom. It was to involve Chris, Sherry, and Claire too. It would be about investigating the original Virus that Umbrella discovered, and alot of other obscure backstory. And the theme of the story was Leon slowly going crazy and beginning to hallucinate all this horrifying shit (some aspects of this were actually used in 7).
![resident evil 3.5 finished resident evil 3.5 finished](https://residentevil.com.br/wp-content/uploads/2017/01/RE3emeio-D.jpg)
Long story short, Resident Evil 4 was far more horror focused.